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School of Visual Arts University of the Arts School of Visual Arts

School of Visual Arts

Schools

Schoolhouse of Visual Arts

A multidisciplinary higher of art and design known for its unparalleled faculty and innovative curriculum.

About School

School of Visual Arts has been a leader in the didactics of artists, designers and creative professionals for nearly vii decades. With a kinesthesia of distinguished working professionals, dynamic curriculum and an emphasis on critical thinking, SVA is a catalyst for innovation and social responsibility. Comprised of more than 6,000 students at its Manhattan campus and nearly 37,000 alumni in 75 countries, SVA too represents one of the most influential artistic communities in the world.

Location: United States Students: 101-200 Staff: 51-100 Founded: 1947 Type: Private Industries: 3D Animation, Architectural Visualisation, Game Design, Immersive Media, Motion Graphics, Product Pattern, Visual Effects

Success Stories

Contempo graduates have gone on to work at animation and VFX studios such every bit Disney, Bluish Sky, Pixar, Industrial Lite & Magic, Nickelodeon, MPC, Framestore, the Manufactory, ReelFX, Sony Imageworks, Cartoon Network, and more.  Our alumni take worked on University, Emmy, and Annie award winning movies, television set shows, and VR experiences.

MontaQue Ruffin

Animator,Pixar

Hannah Roman

Blue Sky Studios

Melody Shih

Motion Graphics Designer, CNN

Dana Terrace

Director, Disney Tv

Branko Kljajic

Storyboard creative person, Warner Bros Blitheness

Christina Faraj (2016), Set up Modeler at Pixar

Being in New York, and then being at SVA, I feel like you take the about endless opportunities. You lot have to believe in yourself first, and once that happens, I recollect the whole earth opens up to you.

Terrence Masson

Chair of MFA Calculator Arts at SVA has 30 years of production and teaching leadership experience including feature and brusk animated film, VR/AR, video games and interactive media.

Ellen Su

Ellen is currently a managing director/designer at Nathan Dear. Her experience includes internships and freelance work at studios such as Pixar, The Manufactory, Psyop, Moonbot Studios, Nathan Love and R/GA.

Niko Guardia

Niko is currently a background creative person working at Titmouse in New York City. He is an illustrator/painter who has worked on projects such as Moonbeam City, Communist china,IL, Superjail, and Teenage Mutant Ninja Turtles.

Student Artwork

Students create piece of work for every step of the animation pipeline including concept and wait development artwork to initial motion tests and models, to rendered visual effects, motion graphics, and 3D animated characters in curt films.

For second animation work, students create all concepts both traditionally and digitally and are encouraged to explore the wide spectrum of narrative animation and storytelling arts with storyboard, visual evolution, picture linguistic communication, and character/world pattern.

Courses

Our courses give students a broad overview of the general 3D animation and VFX pipeline with the opportunity to specialize in specific areas like compositing, modeling, animation, or lighting.  We give special attention to narrative and story as the edifice block of educatee projects.

Course Elapsing Cost Intake
Narrative Workshop ane Semester 3 credits Freshman
Computer Animation I & II: Animation and 3D modeling 1 Semester 3 credits Sophmore
Thesis Research one Semester 3 credits Junior
Narrative and Visual Storytelling (MFACA) 1 Semester - -
Motion Graphics: Strategy, Design and Creative Thinking (MFACA) one Semester - -
3D Modeling & Blitheness (MFACA) 1 Semester - -
Career Strategies for Animator i Semester 3 credits Junior/Sophmore
Developing the Blithe Series 1 Semester iii credits -
Experimental Animation 1 Semester 3 credits -
Color Theory for Animation ane Semester three credits -

Awards

General Information


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